Comment on "Trippy" Reality
god learned from steam frame
I think this has actually been a standard method of optimization for about as long as there’s been 3d games.
Its called optical oclussion, pretty cool stuff.
ceenote@lemmy.world 2 months ago
I think this has actually been a standard method of optimization for about as long as there’s been 3d games.
Sanctus@anarchist.nexus 2 months ago
Its called optical oclussion, pretty cool stuff.