“doing nothing”
Global distribution of exabytes of data, handling the entire e-commerce side and offering great toolings with steamworks while requiring onyl 100 dollars upfront is now considered “nothing”. Yeah, we should definitely go back to a time when steam wasn’t a thing and indie devs were required to have a publisher to even get their games into stores, and those publishers often took 80% of the entire profits. I’m sure indies had a much better time back then when they didn’t have to pay steam!
REDACTED@infosec.pub 5 days ago
You missed my point. I’ll repeat it.
30% cut was fine when infrastructure was just not there yet, but 64GB HDD no longer costs 100€ and internet is not metered in megabytes. Like I said, they’re making more money per employee than other corporations. If you genuinely think Valve and Gabe’s fleet of Yachts is not monopolistic pricing, then keep on defending corpos
realitaetsverlust@piefed.zip 5 days ago
Steam isn’t just storing stuff and letting people download it. They’re an entire distribution network. There’s not just the tech (which is already expensive in itself), but also the entire legal stuff. Invoicing, legal compliance, fraud prevention, chargeback processing, the customer support (which actually got fairly helpful in the last 2 years) etc.
It’s not. Valve has not adjusted their pricing once, at least not upwards. They have reduced the pricing for extremely high-grossing games, but other than that, the price has stuck at 30%. How is that squeezing? Wouldn’t that make them INCREASE the percentage point instead of leaving it where it is?
Also, it’s funny that you talk about “monopolistic”, because epic has probably engaged in more monopolistic behavior with the EGS than steam ever has. And if we compare the features of the EGS (which didn’t even have a shopping cart for the first year of it’s existence) with the feature set of steam, I can absolutely see that a 30% cut is fine.
Now, could they lower it? Probably. But 30% is still worth it for any indie dev and significantly less than any other entity with the size and reach of steam would take for all their services.
REDACTED@infosec.pub 5 days ago
This is stupid. Valve telling developers “you can’t sell your game cheaper on other platforms than on steam” is taking the cake away alone. Textbook anti-trust lawsuit (which might be already happening?)
You somehow keep ignoring the fact that valve makes more money than any other corporation per employee. They are clearly over-charging and you cannot argue against this. Stop defending meg corporations.
realitaetsverlust@piefed.zip 5 days ago
First of all, that’s not entirely true - valve is demanding price parity, meaning long-term undercutting steam is not allowed (something absolutely normal in almost any larger e-commerce scenario btw), but they have no problem if you have sales or value-added offers on other platforms. Now, you can think about price parity what you think, I’m not the biggest fan of it either, but it’s a very common practice, not exclusive to steam and has nothing to do with anti-trust.
I ignored it because it’s a retarded metric. Yeah, guess what, if you automate a lot, you’re going to need less employees. I have no clue how that has any relevance in if a product is worth it or not. I’m pretty sure the v-servers I’m renting from hetzner involve nobody, it’s all automated, from purchase to setup - should I get it for free now? Would it be fine to have a 30% cut if valve employed like 1000 more people or what is the logic here?
I’m not defending megacorporations, I just don’t agree with your at all. Fundamentally, you are saying “making money bad” which is just a naive and highly uneducated argument to have.