I use it (begrudgingly, but options out here suck), you’re wrong. It’s closer to 70-80ms. Though it has definitely improved over time, it may have been worse during the early beta.
Comment on Is Starlink even good for online gaming?
WhyIHateTheInternet@lemmy.world 1 day ago
I’m probably won’t but I recall ping times were like 200ms or something? I’ve played with worse but it wasn’t awesome. I’m too lazy to Google it though so grain of salt and whatnot
KickMeElmo@sopuli.xyz 1 day ago
WhyIHateTheInternet@lemmy.world 1 day ago
That sounds more accurate honestly. I’ve never had it but read about it in regards to this years ago. Honestly that’s doable if you can swallow it.
TORFdot0@lemmy.world 1 day ago
You are probably thinking of ping times on the old satellite internet services. Those were terrible , barely better than dialup. Starlink is LEO so ping is much better
Kazumara@discuss.tchncs.de 11 hours ago
Geostationary satelites at 38000±2000km distance take around 125ms up and the same back down for about 250ms for you to reach a server, maybe you were thinking of that. My uncle has that on his farm in Australia. It’s bad, you can’t have a good IP based phone call because the delay is too long, people keep starting to talk at the same time.
Starlink flies in low earth orbit 450 - 500 km, so maybe up to 1500 km distance from you if its at the edge of reachability, for a worst case. That’s 5 ms, or 10 ms from you to the server. At those low distances the buffering overhead of their system will dominate like with Wifi. I don’t know how it works for Starlink specifically.
I think the real killer issue for starlink and realtime tasks is the constantly changing latency, and the handoff between satellites.