I’m not saying the standard doesn’t suck, just taking issue with the implication that anyone using it is uniquely bad to do so.
But yeah, you’re right that getting me to admit Steam (overall) sucks would be nigh impossible. I genuinely don’t believe it does, so there’s nothing to admit. Maybe you could convince me to lie about it though? Lol.
I do admit there’s a few places it sucks, the gambling stuff being the biggest, but their positives eclipse those for me. I also acknowledge I’m in a privileged position being able to enjoy Valve’s efforts in VR, Linux compatibility, etc. directly and that I might have different opinions if I was on the outside looking in. I imagine that’s not quite the admission you want though.
Rose@lemmy.zip 2 weeks ago
The “30% is the industry standard” claim is not even true anymore. Epic currently takes 0% to expand its catalog, though from what I remember, it estimated that it needs to take 7% or so to be profitable. Microsoft takes 12%. Itch allows to adjust. GOG’s fee varies from deal to deal. Ubisoft (and EA) no longer sell third-party games, so they’re out of scope here.
The only way I’ve seen people try to counter this is by referring to the mobile and console store fees, but going by the Epic v. Google lawsuit where the jury was asked to define the market and defined it as Android, there’s just no way that argument would hold water. Still, console manufacturers produce at a loss, so they need to make up for that. In the mobile market, Google is already changing its fee to be 20% or less.
architect@thelemmy.club 2 weeks ago
Yea we are talking about platforms that sell vs platforms that are desperate to sell.
Do you buy games from fucking Microsoft of all companies?!
It’s a joke to think that Microsoft is doing this for any other reason besides they have to to trick idiots into investing into their platform (again after giving it up the first fucking time!)
Gog and itch are fine but itch is definitely a particular gamer market. Gog is easier to use for pirated games.