I think the bigger problem is going to be too much support for solo play. A big part of what made EQ work was getting people into groups and guilds and the connections made in that pursuit. Without it, the game was just a boring grind, the game play and story lines were all very basic.
ampersandrew@lemmy.world 3 days ago
Well, this is fascinating. I don’t think anyone’s done anything like this before with an MMO, have they? The thing is, in MMO form, the incentive is to keep you grinding so you keep paying a subscription. Without that incentive, I’d want to have a knob I can turn to adjust the grind, like I can in V Rising server settings. It’s cool that this retains some amount of multiplayer, too.
Skyrmir@lemmy.world 3 days ago
etchinghillside@reddthat.com 3 days ago
The formula was very successful so much so that they killed the private server that had originally done this.
ampersandrew@lemmy.world 3 days ago
Well, hopefully this inspires more devs to “steer into the skid”, so to speak. Stop fighting what your customers are showing you they want.