The God of War reboot released on the PS4, where it also “didn’t need” loading screens.
The PS5 does still need some time to load anything, it’s not magic. You can expand a PS5 with M.2 NVMe storage, which is also used in many PCs.
The benefits of the PS5/NVMe storage are greatly reduced loading times and faster data streaming (which enables, for example, the ability to move faster through a higher fidelity NYC in Spiderman without buildings visibly popping in).
EncryptKeeper@lemmy.world 17 hours ago
Why would you think that a PC would need a loading screen when a PS5 doesn’t…?
BorgDrone@feddit.nl 16 hours ago
See my other post. A PC is a general purpose machine designed to be modular, this comes at a pretty significant cost in performance. Everything in technology is a trade-off, nothing comes for free.
A PS5 may use the same x86 architecture but the system architecture is not the same as a generic PC. It’s not that a PS5 punches above its weight, it’s actually the other way around: PC’s perform relatively poorly considering their specs. For example: the ability to replace the GPU comes at a massive cost in performance. PCs make up for this somewhat with sheer brute force. A purpose-built machine will always be more efficient.
EncryptKeeper@lemmy.world 15 hours ago
lol I don’t know if this is supposed to be a bit or not.
iamthetot@piefed.ca 11 hours ago
The user is correct in that the modularity of a home PC is not the most efficient way for the electronics to communicate, and therefore some performance is lost.
I would also point out that while a PS5 has known, defined specs that a developer can plan for, a PC could be pretty much any specs. And while yes the dev can state a minimum spec requirement, but if they are launching on PC they are going to want to target a wide audience.
BorgDrone@feddit.nl 14 hours ago
LOL, What do I know right. I only have a degree in computer engineering and 20 years of experience as a software engineer.