I guess it’s the combination of two industry gameplay types: “voice on the radio” like in Bioshock, and “branching dialogue trees” like in Mass Effect. You choose when to start a dialogue with your counterpart over the walkie-talkie after things you notice, or you can choose not to mention something.
Landless2029@lemmy.world 1 week ago
Yeah but nothing you do changes major events. It’s pretty on rails.
You can replay it just to get different conversations though.