Comment on Developers Were Left in the Dark About DLSS 5
PlzGivHugs@sh.itjust.works 2 days agoThe inputs from everything Nvidia has said, are simply the final pixel colour values and motion vector information.
If it is the same as DLSS 4 Super Resolution, it seems to use motion vectors, colour buffers, depth buffers, and camera information like exposure. That said, this might change, as, like I said, they’re showing off something they haven’t even got running on the target hardware. Its clearly not even close to being a finished product.
nightlily@leminal.space 1 day ago
A tech YouTuber ended up following up with Nvidia engineers directly and it’s exactly like I said. Not even the depth buffer is part of the inputs.
PlzGivHugs@sh.itjust.works 1 day ago
Watched through the video, and you’re right. Based on the video, Nvidia’s original statements were, for all intents and purposes, lies. Ironically, since it does seem to be based on the existing DLSS stack (from what I’ve seen), it does have access to things like depth map, it just doesn’t use it. I’ll edit my prior comments.
That said, as I originally said, none of this matters anyway. This technology doesn’t run on desktop hardware. They announced a “”“gaming”“” software that can’t run on gaming hardware. It doesn’t matter what it looks like, because you can’t play games with it. Frankly, at this point, I doubt they’ll even release it.