I think the level design was very poor on the prequel. Adding a grappling hook on a parkour game also made no sense to me.
I see no problem on a parkour open world game, but things like the grappling hook and fast travels make no sense to me in a game where the objective is to climb stuff.
Essence_of_Meh@lemmy.world 1 day ago
As the other user said, it was a reboot. One that doubled down on the bad parts of the original and added some new poor ideas on top of it. Stuff like:
There’s probably more that I forgot at the moment but it was simply a bad sequel which didn’t know what made the first game good (in my opinion).
As for how this one is different? We’ll see when a public version becomes available. One thing that makes me hopeful is the complete lack of talk about combat on their store page. If they can focus on good movement mechanics and the actual delivery gameplay that in itself will be an improvement over Catalyst.