Virtually nobody is still not nobody. Being able to continue to play it is important not just as a failed piece of art that we can all learn from but also as something that gives it value in the first place. We had the ability to spend money in Highguard, but the value I might get out of that spend depends on the game’s continued existence. If that existence is guaranteed in some way, then I no longer have that barrier. Every live service game has this conundrum, which might explain why they either immediately die or become the next big thing, with very little in between.
Comment on Highguard will permanently shut down on March 12th.
CosmoNova@lemmy.world 1 day agoOn one hand developers should always give players a way to play their games indefinitely. That should be a basic consumer right and I hope Stop Killing Games can change something.
But on the other hand I would lie if I said I‘d actually use it. I never had the desire to hop into a dead online game out of curiosity and I think at least 99.9% of players feel the same way. Because what makes these games great is the active community.
These things came and went after popularity faded. They need people to stay invested to legitimize their own existence. Pure nostalgia is not enough to preserve games even if developers release the server code. It‘s simply not that easy. I think it‘s important to be aware that communities make online games great and when there is no community then there is no game.
Highguard could release their server code tomorrow, but more people would mock them for it than applaud them. Virtually nobody would play it still.
ampersandrew@lemmy.world 1 day ago
Urist@leminal.space 7 hours ago
I still play CoD: Modern Warfare 2 (the first one that was called that) multiplayer, using a third party client for a game that was basically dead by like 2014.
Some games are just good, and the flavor of the week stuff sometimes isn’t as good.