None of this is exclusive to Valve. Yeah, people can technically buy hardware and sell it, but they can also gift games or whatever and people were already using third party websites to sell their items for cash.
And MMOs with random drops have historically always had an RMT market that is against the TOS where people sell in game currency or items for real currency.
I’m not saying that valve should be let off the hook when it comes to loot boxes, but this lawsuit kind of stinks because it is all over the place and again, valve isn’t the worst example of what they describe.
The fact that it’s framed as “protecting children” and claims that valve is intentionally targeting children despite the games in question being rated M and old enough that I seriously doubt there are that many minors playing is putting a ton of red flags up for me. They also add the 90s era “violent video game” rhetoric that was always nonsense.
The conspiracy part of me thinks this is going to eventually lead to more age verification BS and they are targeting valve because it is the only company that is complying in a way that still protects user privacy.
SupraMario@lemmy.world 2 weeks ago
This isn’t true at all. A lot of games now allow you to sell the boxes on their platform.
Goodeye8@piefed.social 2 weeks ago
Give some examples.
SupraMario@lemmy.world 2 weeks ago
Two that I have played off the top of my head, war thunder and Diablo 3…there is an entire gatcha industry. The amount of f2p mmos as well. EVE online has had a way to sell it’s currency for I’m thinking a decade+ now.
Goodeye8@piefed.social 2 weeks ago
Diablo 3 has no real trading. You have only limited time trading of things you find while playing with other people. Maybe you meant Diablo Immortal but I don’t know enough about that to talk on that subject.
As for War Thunder and EVE. Yes, they have lootboxes and yes there’s a perceived monetary value to the boxes and things in the box, but they’re not the same as Steam because those games do the common thing (which IMO should also be banned) where you stick a premium currency between real money and the thing you want to purchase and obfuscate the actual value of things. I don’t agree with what they’re doing but they are making sure value of items is not directly translatable to real money. It’s one of the tactics companies hide behind (while also manipulating players to spend more). Steam doesn’t even do that. Steam literally puts real money value on the market. You want to buy a Factory new Marble Fade talon knife you know the starting price is exactly 732,98€.
I’m pretty sure in EVE and War Thunder you also get to open some of those lootboxes for free which is another difference from Valve games, where you literally have to pay real money to open the box. I imagine that also plays a role in how companies defend their practices, by saying it’s not gambling because you don’t have to pay to open lootboxes, you just pay to get EXTRA lootboxes to open.
And to make it clear, I’m not defending the gatcha industy. IMO that should be struck down the same way Valve’s gambling machine should be struck down.