Comment on Young gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize - AUTOMATON WEST

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iltoroargento@lemmy.sdf.org ⁨23⁩ ⁨hours⁩ ago

For a long while, DLC has been just an excuse to foist unnecessary content on the consumer for sales. There are a few notable exceptions in this like Fallout 3 and New Vegas, earlier Borderlands, and, surprisingly, the recent Tainted Grail: Fall of Avalon.

For the most part, though, I have not bought DLC without thoroughly vetting it. I’m not talking about cosmetics. I’m talking about actual story/content additions being overpriced fetch quests which are, more often than not, just vehicles for more useless cosmetics.

As an example, Fallout 4 DLC (much like the basegame itself) was a mistake seated in brand loyalty/a hope of redeeming the title. The DLC featured cosmetic additions for their Sims style settlement minigame, a couple cutesy fetch quests for armor, and two unfinished story DLCs that played like the elevator pitch of what would have eventually been fleshed out of this we’re an earlier entry in the series.

With most story DLC, at best, you get a lackluster and entirely forgettable addition to the basegame. At worst, you get horse armor disguised as a new campaign or an unforgivably half assed hodge podge of storylines that cheapen the rest of your experience with the game.

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