But then this quickly spiralled into studios forcing devs to release 1/2 baked games in a horribly broken state.
And the other side of the coin, with the advent of DLC, being able to take a complete game and carve pieces off of it to sell separately for more profit.
iltoroargento@lemmy.sdf.org 1 day ago
For a long while, DLC has been just an excuse to foist unnecessary content on the consumer for sales. There are a few notable exceptions in this like Fallout 3 and New Vegas, earlier Borderlands, and, surprisingly, the recent Tainted Grail: Fall of Avalon.
For the most part, though, I have not bought DLC without thoroughly vetting it. I’m not talking about cosmetics. I’m talking about actual story/content additions being overpriced fetch quests which are, more often than not, just vehicles for more useless cosmetics.
As an example, Fallout 4 DLC (much like the basegame itself) was a mistake seated in brand loyalty/a hope of redeeming the title. The DLC featured cosmetic additions for their Sims style settlement minigame, a couple cutesy fetch quests for armor, and two unfinished story DLCs that played like the elevator pitch of what would have eventually been fleshed out of this we’re an earlier entry in the series.
With most story DLC, at best, you get a lackluster and entirely forgettable addition to the basegame. At worst, you get horse armor disguised as a new campaign or an unforgivably half assed hodge podge of storylines that cheapen the rest of your experience with the game.
teslekova@sh.itjust.works 8 hours ago
FYI, Cyberpunk 2077’s DLC is the best I’ve ever seen, and thoroughly worth paying for. Unlike quite a few others, as you mention. It makes everything in the base game better, and the additional story is even better than the story in the base game.
iltoroargento@lemmy.sdf.org 7 hours ago
Nice. I liked it before the dlc came out so I’m definitely down to see how it changes things. I appreciate when studios support their writers to deliver a satisfying/impactful product. It makes all the difference.