Comment on Day 576 of posting a Daily Screenshot from the games I've been playing
chonglibloodsport@lemmy.world 22 hours agoI just didn’t like hit chance being a thing in a first person melee game. At all. If my sword connects with the enemy then it should be a hit. When the game decides to roll a miss it makes the game feel broken. It’s like clicking an icon on your computer and it not opening up. Then you click again and it opens. If it’s just randomly not opening it feels broken and unreliable!
Ephera@lemmy.ml 21 hours ago
Yeah, then you should get a mod for that. I can absolutely understand your qualm. Morrowind came out in an era when RPGs were still computerized DnD, and that’s a design decision which aged particularly poorly.
Admittedly, it was also perhaps just a bad design decision in general. In DnD, you don’t either roll a dice for each sword hit. Nor are you able to miss an enemy from just not being near enough. At the very least, they could’ve played a different sound, if your sword connects, but does no damage.
chonglibloodsport@lemmy.world 18 hours ago
It’s really critical for me, to have it feel good.
Daggerfall also had this issue with missing but you could get your accuracy up a lot more easily and then you’d hit pretty much every time. The graphics of Daggerfall are of course much less advanced than Morrowind but the “thwack” sounds in DF feel chunkier and heavier, and the simple animations have an abruptness to them that really works for the game. It’s quite strange but combat just feels better to me in Daggerfall than Morrowind.
Of course Morrowind has the far better atmosphere, music, worldbuilding, exploration and all that. DF has the truly gargantuan dungeons though!