Comment on DayZ runs extremely well on the Steam Deck for some insane reason
LittleLordFauntleroy@lemm.ee 11 months ago
I don’t own DayZ, have been tempted to buy it plenty of times but never bit the bullet. I used to play the Arma 2 mod when it first exploded which was hella fun but soooo buggy. Anyway, it warmed my heart to read your account of the game’s performance and to see how far it has come - even more tempted to get it.
I am also consistently impressed with the Deck and what it manages to achieve across a variety of games. I’ve been using it docked with a 1080 screen for the last couple of weeks due to travelling, and with some tweaking I am playing all of the games I want to play. Sure, some run better than others, but with some concessions they all run in an acceptable manner.
dumpsterlid@lemmy.world 11 months ago
Yeah me too, it really isn’t that powerful of a machine on paper. I think it is also a testament to the vibrancy, artistry and vision of indie game developers that so many highly critically acclaimed classics in the video game world are graphically relatively simple affairs (from a technical perspective, not artistic or aesthetic). Enter The Gungeon, Dead Cells, Rogue Legacy 2, Spelunky 2, Death Road To Canada, Hyper Light Drifter, Caves Of Qud, Helldivers, Deep Rock Galactic, Armored Brigade, Rainworld, Risk Of Rain, Stardew Valley, Slay The Spire, Monster Train…… the list goes on and on and on.
It blows my mind, as brutal as the game industry is to work in so many artists have elevated and evolved video genres over the past 15 years that “next-gen” doesn’t mean anything substantiative anymore. Yeah maybe the next big video game will be a Cyberpunk type game with crazy good graphics but maybe it will be a game about 2d cubes bouncing off walls that somehow has amazing gameplay or something totally out of left field, who knows?
It is a testament to the creative vision of the artists in this medium that “new” doesn’t just mean another marvel movie with an even more insane budget that tells the same exact old story except with more underpaid vfx artists working on set pieces…