Why is Epic insignificant?
They launched with a 12% service fee, dropped that service fee to 10%, and then dropped the service fee entirely for the first $1Mn in sales per year.
In June 2025, they released a new feature enabling developers to launch their own webshops hosted by the Epic Games Store. These webshops could offer players out-of-app purchases, as a more “cost-effective” alternative to in-app purchases.
They provide developers with free to generate license keys, and keyless integration with other e-shop stores including GOG, Humble Bundle, and Prime gaming.
They offer a user review system.
They also added cloud saves in July of 2025.
The thing is, they offer none of the other features Steam offers:
- In-Home Streaming
- Remote Play with Friends
- Family Accounts
- Achievements
- Price Adjusted Bundles
- Gifting Games
- Shopping Cart
- TV/Big Screen Mode
Epic launched their service in 2018. It’s been 7 years. The only reason not to offer feature parity (for a company that makes $4.6Bn - 5.7Bn in revenue, and a shop that makes $1.09Bn, you’d think they would be enticing users with the services they want.
What they have done instead is exclusivity deals that plenty of consumers complain about but devs don’t seem to care about so long as they’re getting paid.
So, the excuse that Steam got there first (as if it’s just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time doesn’t make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic’s 42.3%) but is only making twice the revenue of their rival store.
It makes sense for GOG or Itch.io who’s market cap is smaller by quite a lot to not offer the same feature parity. Each of those platforms has figured out they can offer other things to devs and consumers to make themselves competitive over time.
Sweeny’s attack is basically just a pitry party he’s throwing for himself because he doesn’t want to compete.
Grimy@lemmy.world 13 hours ago
Steam isn’t being sued by Sweeny, they are being sued on behalf of 14 million UK gamers.
Also, epic has an estimated 3% to 7% of the market share, yet they should be regulated as well. If you stopped bootlicking for half a second, you would realise that this isn’t about who’s the worst but the fact that they are all bad (except itch, bless them).
Your enjoyment of their product doesn’t mean it isn’t having a serious and negative impact on the industry. Amazon is really convenient too, can you defend them next please?
atrielienz@lemmy.world 11 hours ago
I never claimed steam was being sued by Sweeney. Sweeney made a statement about the steam lawsuit saying he agreed with it. pcgamer.com/…/epic-games-boss-tim-sweeney-voices-…
I was quickly googling market share stuff on break so I misread the Epic e-shop market share vs Epic’s full market share outside that.
The fact that Steam only makes double what epic e-shop makes with literally 11 times the market influence?
What regulations are you expecting out of this? How will that have a positive effect on consumers?
I never said this was about good or bad. I pointed out pros and cons of using each service which extrapolated quite literally to why consumers choose Steam over Epic.
A monopolistic corp who uses anit-consumer/anti-competitve tactics to remain a market leader/? monopoly is illegal. And it’s regulated.
The only reason steam is being investigated at all is because 2 or 3 out of literal thousands of game developers have made a claim that steam is threatening to remove their game if they try to sell it on other game stores for cheaper than steam (not steam keys, but using another stores licensing keys).
That hasn’t been proven and if it is, a further investigation into how wide spread that behavior is would still be needed to prove that Valve or Steam came by their market share illegally.
Also the fact that you brought up Amazon as the foil to your argument at the end is laughable. For multiple reasons.
Grimy@lemmy.world 10 hours ago
Steams revenue was 16b in 2025, epics was 1b in 2024. At least click the links instead of pasting what the Google summary tells you. You are mixing up epics store revenue with their unreal engine revenue.
The fact is any game store front is a money printing machine mostly because of the rampant price fixing, hard to enter markets and abuse from those that hold the lion share of that market (Steam, Sony, Microsoft, Nintendo).
That money is being sucked out of the companies that are actually making games, and is leading to a reduction in quality, layoffs and bankruptcies.
For regulation, we could easily have limits on the percentage store fronts are allowed to demand for digital media, but each time there’s a lawsuit, a bunch of idiots loudly fight it. Lawmakers aren’t going to enact laws that go against what the lobbyist want, especially if the majority of the population have been instructed that the boot is for their benefit.
Your list of pros and cons doesn’t matter, every player being compared is bad. It’s just a defense in favor of Gabens yacht fleet at this point. Exclaiming that steam shouldn’t change because you like their product, even though it’s clearly having an impact, is the same as defending Amazon because drop shipping is easier than going to the store.
Fyi, I use both, I literally own a steam deck and the sd card came from Amazon. Defending their practices is just fucking weak though.
atrielienz@lemmy.world 7 hours ago
I can’t corroborate that Steam’s revenue for the e-shop was $16Bn. The best estimate that I have is that their game sales netted them $4Bn last year. I’m still trying to find a better source for that. However we may both be wrong here.
atrielienz@lemmy.world 8 hours ago
I’m not reading the Google summary. There is no Google summary for me. That shit is deep sixed. I don’t want it. I love it when people automatically assume that I must be using Generative AI to get some silly answer off the internet.
If so then Epic should have caught up by now, no?
Please back that up. The game developers seeing bankruptcies are seeing them because of gross mismanagement and a never ending attempt to deliver crap that their consumers don’t want. Pushing the “bleeding edge” of graphics while making games that sell poorly because they want to charge $60-70 for a game even 5 years after it came out.
And that’s with the proliferation of crap like in game micro transactions, season passes, DRM, and internet sanity checks to even play single player games.
Indie developers are caught in the lurch, but that’s generally the case with any small business, and on top of that the regulation will probably harm them more than it will help them because the percentage of sales pays for things that they use to market their game.
What is the limit on what store fronts can charge going to be? How much is too much? What does that 30% pay for? Do you know? Does it scale by user base?
Would other store fronts who charge less be more successful by a meaningful amount if they were charging the same?
It literally doesn’t matter where your products come from. I own more computer games on disc from physical stores than I do from steam. I have paid for more than one game on both steam, switch, PS4, or physical copy. I’m not trying to call Steam the good guy here.
But I do not trust the developer who originally brought the lawsuit because even now most of the other devs who have games for sale on steam have not attempted to make a statement, join the class action, or even make a complaint about what is alleged.
On top of that, why sue only steam if this is a problem. Nobody is suing Nintendo, PlayStation, or Microsoft over this.
I also never said “steam shouldn’t change”, or that steam shouldn’t take a smaller cut.
I feel like you scanned right over half of what I did say so you could be snotty in your response. You have a good day dude.