Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc?
Aielman15@lemmy.world 10 hours agoYour argument is that the game doesn’t fit its “space tropes”, but somehow that’s not you having different expectations than what it actually promised and delivered?
TalkingFlower@lemmy.world 10 hours ago
I expect functional dogfights, not simulator like flight model, but something arcady in a space game with functional AI. How is that an unrealistic expectation?
Aielman15@lemmy.world 10 hours ago
I don’t know exactly what you mean with “functional dogfights […] with functional AI”, but from the looks of it, it’s there already:
www.youtube.com/watch?v=djIOoTjayKs
There are also different factions in the game that the player can interact with and gain/lose reputation. According to the wiki, entertaining relationships with the in-game factions net the following benefits:
Maybe it’s not as in-depth as you (and I) wish it was, but it’s there already.
TalkingFlower@lemmy.world 10 hours ago
Here’s something about dogfight:
steamcommunity.com/app/…/3819656548997536824/
You can always press S to win.
“Maybe it’s not as in-depth as you (and I) wish it was, but it’s there already.”
Thanks for proving my point.
Aielman15@lemmy.world 10 hours ago
Don’t do that? I recently replayed the remastered versions of the old PS1 Final Fantasy games, and they have built-in cheat codes (press left and right stick to turn on God mode). I didn’t do that and played the game normally.
You are strangely confrontational for some reason. But anyway, my point was that the game is, and always has been, exploration first, and everything else is complementary to the main gameplay loop. You were setting your expectations up for some sort of grand RPG dogfight game that never was, and telling us that it’s HG’s fault.