Comment on Day 548 of posting a Daily Screenshot from the games I've been playing
VindictiveJudge@lemmy.world 1 week ago
My problem with the Forerunner stuff in Halo 4 is the same problem I have with all the aesthetic changes in 4 and 5 - it’s extremely busy. 1, 2, and 3 have a sleek and simple design language that makes it very easy to tell what’s happening in chaotic combat. The vibrant colors and shiny materials even give Halo 3 an almost heroic fantasy vibe. They deliberately went the other direction with Reach to enhance the grim tone of the game, but environments are still relatively simple so that enemies stand out. 4 and 5 put excessive lines and greeblies on absolutely everything. It’s all so packed with details that you sometimes lose enemies in the background and it can be difficult to tell what you’re looking at.
MyNameIsAtticus@lemmy.world 1 week ago
That was another complaint I had about 4 and 5. It’s just too busy for me to pick out any enemies. I thought it might just be a me thing with my lack of glass but it’s reassuring to here someone bring it up