So I just looked at screenshots for Carrier Command, and from the short description and pictures, it looks kinda like you take the role of a Halo battleship captain yet you can also personally pilot any of the vehicles and such?
That sounds badass.
So I just looked at screenshots for Carrier Command, and from the short description and pictures, it looks kinda like you take the role of a Halo battleship captain yet you can also personally pilot any of the vehicles and such?
That sounds badass.
tal@lemmy.today 1 week ago
I don’t know what a Halo battleship is, but basically an amphibious assault ship — can deploy amphibious craft and aircraft — with a deck gun.
There have been a couple games in the line. Carrier Command, a very old game, which I’ve never played. Hostile Waters: Anteus Rising, which is a spiritual successor and is oriented around a single-player campaign. Carrier Command 2, which is really principally a multi-player game, but can be played single-player if you can manage the workload and handle all the roles concurrently; I play it single-player. I like both, though I wish that the last game’s had a more-sophisticated single-player setup. Not a lot of “fleet command” games out there. Oh,
But in this context, it’s one of the games I can think of, like Race the Sun or some older games, Avara, Spectre, Star Fox, AV-8B Harrier Assault/Flying Nightmares that use untextured polygons as a major element of the game’s graphics. Rez wasn’t untextured, but it made a lot of use of untextured polygons and wireframe. Just saying that one can make a decent 3D game, and one that has an attractive aesthetic, without spending memory on textures at all.