So I just looked at screenshots for Carrier Command, and from the short description and pictures, it looks kinda like you take the role of a Halo battleship captain yet you can also personally pilot any of the vehicles and such?
That sounds badass.
tal@lemmy.today 5 days ago
I think that there should be realistic video games. Not all video games, certainly, but I don’t think that we should avoid ever trying to make video games with a high level of graphical realism.
I don’t particularly have any issue specific to violence. Like, I don’t particularly subscribe to past concerns over the years in various countries that no realistic violence should be portrayed, and humans should be replaced by zombies or blood should be green or whatever.
Whether or not specifically the Grand Theft Auto series should use realistic characters or stick with the more-cartoony representations that it used in the past is, I think, a harder question. I don’t have a hard opinion on it, though personally I enjoyed and played through Grand Theft Auto 3 and never bothered to get through the more-realistic, gritty, Grand Theft Auto 5.
So I just looked at screenshots for Carrier Command, and from the short description and pictures, it looks kinda like you take the role of a Halo battleship captain yet you can also personally pilot any of the vehicles and such?
That sounds badass.
I don’t know what a Halo battleship is, but basically an amphibious assault ship — can deploy amphibious craft and aircraft — with a deck gun.
There have been a couple games in the line. Carrier Command, a very old game, which I’ve never played. Hostile Waters: Anteus Rising, which is a spiritual successor and is oriented around a single-player campaign. Carrier Command 2, which is really principally a multi-player game, but can be played single-player if you can manage the workload and handle all the roles concurrently; I play it single-player. I like both, though I wish that the last game’s had a more-sophisticated single-player setup. Not a lot of “fleet command” games out there. Oh,
But in this context, it’s one of the games I can think of, like Race the Sun or some older games, Avara, Spectre, Star Fox, AV-8B Harrier Assault/Flying Nightmares that use untextured polygons as a major element of the game’s graphics. Rez wasn’t untextured, but it made a lot of use of untextured polygons and wireframe. Just saying that one can make a decent 3D game, and one that has an attractive aesthetic, without spending memory on textures at all.
ch00f@lemmy.world 5 days ago
My take has more to do with how accessible the methods of violence are. Most kids playing GTA aren’t (dog willing) going to have access to an arsenal of fully automatic weapons or sporty cars. At that point, they might as well be using wizard magic. I think even a young kid can recognize that it’s fantasy.
But I remember in GTA3 (or maybe Vice City?), you could use a screwdriver as a stabbing weapon. That’s kinda fucked.
I personally remember trying a move from Mortal Kombat on one of my friends when we were rough housing when I was like 7. While he was on his back, I jumped (off his bed I think?) and landed with my full body weight on my knee on his sternum. Probably could have cracked a rib. Certainly knocked the wind out of him. Learned that day that even the non-stabby bits of MK should stay in the pretend realm.
To some degree, I know kids will try to emulate what they see. If what they see is fantasy, nobody gets hurt.