Comment on Ubisoft Closes Canadian Studio After It Unionizes

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kautau@lemmy.world ⁨1⁩ ⁨day⁩ ago

Not to mention generally enterprise devs aren’t beholden to public launch dates set externally by publishers and therefore end up burning out really fast trying to make a deliverable happen. Not saying that doesn’t happen elsewhere in software, but it’s really common in the games industry

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