I think this just a sign of changing times regarding how games are made. We've come a long way from the days when one programmer added multiplayer into Goldeneye at the very end of development, that could never happen today. And those are the footsteps Halo 1 followed in, they didn't even have Xbox Live until the sequel.
Today, I think trying to make a game do a little bit of everything may risk struggling to stand out against titles that focus all of their development resources on just doing one thing really really well. You do have a point that having solo content to fall back on is at least a safety net, but does the opportunity cost of implementing that solo content make it even harder to succeed as a multiplayer game in such a competitive market?
Zahille7@lemmy.world 1 week ago
I only played the “first” one, but that one did feel incredibly like Halo to me. Just with the added functionality of portals.
I mean you have an assault rifle, a battle rifle, a pistol, a DMR, and shotguns. I’m sure there are some other ones I’m not remembering.
Whostosay@sh.itjust.works 3 days ago
To add to this, I played with a group of buddies the other day, and they have made improvements to give some of the split gate 1 feeling back, but damn, it’s just too different. It’s too much like apex/destiny with just super fast sprinting, sliding and shotguns and smgs, it’s got no diversity or depth. Maps don’t matter, it just isn’t the same game.
Whostosay@sh.itjust.works 1 week ago
Rockets that spawn in a neutral location