Comment on After getting Silent Hill 'back on track,' Konami wants to make it an annual franchise

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petrol_sniff_king@lemmy.blahaj.zone ⁨5⁩ ⁨hours⁩ ago

James Sunderland’s external pressure was his wife’s disease. What are you talking about?

The stuff that you’re saying isn’t there is, if you’re paying attention.

And the game’s combat style is plenty Silent Hill.

These are the 3 underpinnings of all Silent Hill combat systems. Every title has them.

I am kidding, though. Once you understand what Silent Hill f wants you to do, the gameplay is actually quite fun. I beat it on its super hard mode; not as difficult as you would think.

Not to mention, all of the fighting in this game, I get why people are frustrated, but it serves a narrative purpose. Hinako’s defining character trait is rage. The game compels you diegetically to rage with her.

And I feel you about to say “Silent Hill isn’t Doom Eternal,” but anger is a pretty dark emotion, I do actually think it’s worth exploring.

The main problem I have with this line of thinking is that I don’t think you leave any room for experimentation. It’s just grievance politics, basically. “This isn’t a Silent Hill game” doesn’t really mean anything, what it means is “it wasn’t what I wanted,” which is fine, but I think you’re trying to dress that opinion up in fancier clothes than it deserves.

For example, Doki Doki Panic is a Mario game. Not only was it made by the Mario team, using their Mario lessons, but it’s the codifier for a ton of modern Mario staples. Shy Guys, Bob-ombs, Peach’s float ability all debuted in Doki Doki Panic. You can’t really separate it from Mario history; it’s deeply entangled.

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