Comment on After getting Silent Hill 'back on track,' Konami wants to make it an annual franchise
NewNewAugustEast@lemmy.zip 1 day ago
Back on track? It sucked.
Comment on After getting Silent Hill 'back on track,' Konami wants to make it an annual franchise
NewNewAugustEast@lemmy.zip 1 day ago
Back on track? It sucked.
petrol_sniff_king@lemmy.blahaj.zone 1 day ago
Hard disagree.
NewNewAugustEast@lemmy.zip 1 day ago
What parts of Silent Hill did you reflect on? What parts made you think, this is a really good Silent HIll game?
Or as other people have put it: If it had a different name, would it have mattered?
petrol_sniff_king@lemmy.blahaj.zone 1 day ago
Um, the part where it was fun and creepy? And drenched in symbolism. I don’t know what you’re asking.
I think you’re implying that they made a game called f and then called it Silent Hill f, but I don’t think that’s even remotely true. I don’t even know where to go with that.
We may as well ask if Ocarina of Time isn’t a good Zelda game because the 3D elements stray too far from the core experience of having crazy pink hair. Would it have mattered if that game was instead called “Golden Billy Wets His Willy in Medieval Japan”?
NewNewAugustEast@lemmy.zip 23 hours ago
Yes they basically made a game called f. Really nothing to with Silent Hill. Not the game play, not the story, not the presentation. No inner narrative horror, no lynchian underpinnings. It switched from internal to external pressures for the character.
In a way, I suppose that’s fine. Its a story in a different lens, not really a Silent Hill lens, but ok lets go with it.
Then they changed the gameplay. This is not a silent hill style at all. Forced repetition and combat loops. Stamina. Arena style game play. Well there goes the psychological and horror aspect AND they didnt even do it very well.
If you want to compare old video games, it is like Doki Doki Panic. Mario 2 in name only.