Using ‘casual’ and ‘hardcore’ in the traditional gatekeep-y, “filthy casuals” way that e.g. Dark Souls players often do, isn’t really what the article is talking about.
CoD and other battlepass-ridden live-service games don’t actually require high skill levels, they require high time investment. Destiny 2 stopped being a casual game in this sense once they started removing content, because it now places demands on the players’ time, rather than allowing players to engage with it casually/ at their leisure. I don’t play Fortnite, which is why I asked whether they have time-limited events, and I don’t particularly care about where it falls versus others, I just tend to see most live-service games as inherently less casual due to this.
My ‘hardcore’ game for many many years was Eve Online, and let me tell you, there’s nothing casual about leaving work early or setting alarms for 4am and coordinating with several hundred people around the globe to all be online when a POS timer is finishing. It’s a hardcore game, but it’s not about twitch-aiming or dodge-timing gameplay.
chamomile@furry.engineer 2 days ago
@Kolanaki @t3rmit3 The linked article is using "casual" to refer to a number of different traits - competitiveness is one of them, but also how demanding they are for your time and attention. Casual was probably the wrong word to choose, since it already has a different meaning for most gamers, but the thesis is more about the return of low-stakes FPS games that you can pick up here and there to goof off without being milked for every minute and dollar you can spare.