Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage
orioler25@lemmy.world 10 hours ago
Ahhh okay this makes sense now I fully could not understand the buzz around this game and it always felt a bit…off.
Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage
orioler25@lemmy.world 10 hours ago
Ahhh okay this makes sense now I fully could not understand the buzz around this game and it always felt a bit…off.
naticus@lemmy.world 9 hours ago
Their use of AI to make placeholder assets (which aren’t in the released game) is why it felt off? While it’s not for everyone, it’s still objectively one of the best games released recently.
bilb@lemmy.ml 8 hours ago
Wrong
naticus@lemmy.world 7 hours ago
No, objectively right. You can quantify the overall appeal very easily. It was the top user-rated game on MetaCritic EVER, had critical acclaim, obviously won many awards despite this AI debacle in the IGAs, sold over 5 million copies already even though it was on GamePass, and has maintained a fan gathering all these many months later even before they won at the TGAs.
bilb@lemmy.ml 7 hours ago
No
orioler25@lemmy.world 8 hours ago
I’m actually curious to why this is. It is completely outside of my taste and people keep saying. What makes it exceptional?
naticus@lemmy.world 8 hours ago
I’m not trying to pressure you into giving it another shot, but those 4 things are enough to land this game into my top 3 all-time games.
orioler25@lemmy.world 7 hours ago
I mean, I’ll never give it a shot to play. It’s too long, I have a job, and I have games I want to play more that will certainly be more. I never played this game, as I said it’s not even remotely my taste. That’s also why I need to have someone explain what makes it supposedly good for what it is.
Most of these remarks are circular though, “it’s good because it’s good/I liked it.” Which is fine, but doesn’t really speak to the game. Gameplay seems to be where you’re better at articulating what’s actually good here. I don’t know this genre, so it’s exceptional that there is a combination of active and passive combat tied to the player’s experience? This is something exclusive or executed in a notable way here, or it’s just something that’s been done before that you feel is elevated because you like the story production?