Comment on Sometimes devs intentionally punish players for struggling with the game
dukemirage@lemmy.world 10 months ago
Fiddling with the script engine can lead to unexpected results. And which game was it?
Comment on Sometimes devs intentionally punish players for struggling with the game
dukemirage@lemmy.world 10 months ago
Fiddling with the script engine can lead to unexpected results. And which game was it?
Lembot_0006@programming.dev 10 months ago
I am a programmer myself and have an overall understanding of what can happen unintentionally. I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)
“Fear the spotlight.”
dukemirage@lemmy.world 10 months ago
As a programmer you should know that wonky single-purpose software like a game engine may react chaotically to state changes.
Kelly@programming.dev 10 months ago
They could be using player character state as a proxy for player skill.
A player who successfully navigated earlier changes with such competence that they have an excess of health items might appreciate a more challenging final boss.
You may have inadvertently put it into hard mode!
en.wikipedia.org/…/Dynamic_game_difficulty_balanc…
anon5621@lemmy.ml 10 months ago
Other idea increase ur health using not game console but with using cheat engine ,find pointer to ur health
Lembot_0006@programming.dev 10 months ago
The game has red-yellow-green health scale, not 0-100%. It would have taken too much effort to experiment while looking for the correct value.
anon5621@lemmy.ml 10 months ago
Value if u know how much damage to boss with exact value it can be filtered much faster ,or u can find own health and freeze it