Comment on Sometimes devs intentionally punish players for struggling with the game
dukemirage@lemmy.world 2 days ago
Fiddling with the script engine can lead to unexpected results. And which game was it?
Comment on Sometimes devs intentionally punish players for struggling with the game
dukemirage@lemmy.world 2 days ago
Fiddling with the script engine can lead to unexpected results. And which game was it?
Lembot_0006@programming.dev 2 days ago
I am a programmer myself and have an overall understanding of what can happen unintentionally. I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)
“Fear the spotlight.”
dukemirage@lemmy.world 2 days ago
As a programmer you should know that wonky single-purpose software like a game engine may react chaotically to state changes.
Kelly@programming.dev 1 day ago
They could be using player character state as a proxy for player skill.
A player who successfully navigated earlier changes with such competence that they have an excess of health items might appreciate a more challenging final boss.
You may have inadvertently put it into hard mode!
en.wikipedia.org/…/Dynamic_game_difficulty_balanc…
anon5621@lemmy.ml 2 days ago
Other idea increase ur health using not game console but with using cheat engine ,find pointer to ur health
Lembot_0006@programming.dev 2 days ago
The game has red-yellow-green health scale, not 0-100%. It would have taken too much effort to experiment while looking for the correct value.
anon5621@lemmy.ml 2 days ago
Value if u know how much damage to boss with exact value it can be filtered much faster ,or u can find own health and freeze it