Yeah, they started with Oblivion though, and it’s a very noticeable difference. For instance Morrowind doesn’t have a quest arrow telling you where to go, you follow signs and manual directions based on landmarks, which is possible because of more thought being put into the landscape.
chicken@lemmy.dbzer0.com 4 hours ago
I guess I’m not totally sure, I know Oblivion used a bunch of procedural generation and I assumed Skyrim did the same.
Benign@fedia.io 2 hours ago
I think proc-gen with manual adjustments has been the norm for a long time now.
chicken@lemmy.dbzer0.com 1 hour ago
Yeah, they started with Oblivion though, and it’s a very noticeable difference. For instance Morrowind doesn’t have a quest arrow telling you where to go, you follow signs and manual directions based on landmarks, which is possible because of more thought being put into the landscape.