Comment on Why are there so many bloody roguelikes or roguelites, and what really makes a game roguish?
CileTheSane@lemmy.ca 5 days ago
The popularity is because they are easy to pick up and put down. If I want to go back to an RPG that I haven’t touched on months I need to try to remember where I was going, what my build was doing, and how to deal with the things I was fighting. If I want to go back to FTL that I haven’t played on years I just start a new run anyways, and all my ship unlocks are there if I want them.
Ephera@lemmy.ml 5 days ago
I would argue that a substantial reason for their popularity is also just that devs have fun when developing them.
With most other genres, you’ve seen the story a gazillion times, you’ve done each quest a thousand times etc… It just gets boring to test the game and it becomes really difficult to gauge whether it still is fun to someone who isn’t tired of it.
Meanwhile with roguelikes, the random generation means that each run is fresh and interesting. And if you’re not having fun on your trillionth run, that’s a real indicator that something needs to be added or improved.