Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support

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Cethin@lemmy.zip ⁨19⁩ ⁨hours⁩ ago

Anti-cheat is not heading toward more support without the intervention described in the article.

I don’t know how many times I have to say this, but one more time: The vast majority of games work on Linux just fine! That number is only increasing.

Whatever that results in. Valve is talking about potentially a SteamOS-specific fix

Source? You say I need to provide sources. Where’s yours for this. This isn’t how Linux works. You can add and remove kernal modules at run time on Linux. This will not be OS specific, and it also won’t realistically address any actual issues that may exist and aren’t already solved.

It’s not most games, nor is it most publishers, but between those games and publishers, it represents most players, most dollars spent, and most time spent playing video games (at least non-mobile, anyway). It is an enormous hump to get over if you want to make a gaming device appealing to more customers.

It is not, on PC at least. The most played PC game is CS, and second is Minecraft, according to this. I’m not saying it’s nothing, but also it’s far from everything. The vast majority of hours played by people are on games that work on Linux.

Sure it does. As an example, let’s say there are X players for a game in a month, and 3-7% of those are on Linux. If, as Facepunch says, more than half of that 3-7% are cheaters, then including them is doing more harm than good to your cheating problem.

This number is bullshit probably. If their AC can detect cheaters then they wouldn’t have this issue in the first place. You’re trying to tell me you believe they can accurately count cheaters but are also incapable of stopping them? Yeah…

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