it did
Comment on How are 144hz screen possible?
TheRealKuni@lemmy.world 1 year agomovies stuck with 24 which was good enough but close enough to all the others. They still use this framerate today which is a joke considering you can get 8K video in resolution but have frame rate of a lantern show from last century.
“But when I saw The Hobbit with 48fps it looked so cheap and fake!”
😑
can@sh.itjust.works 1 year ago
TheRealKuni@lemmy.world 1 year ago
Of course it did, Weta had no lead time at all. They had years for the original LotR trilogy. They were set up for failure.
But unfortunately it ruined the industry perception of 48fps movies for years. To the point that when the new Avatar came out last year they were like "it’s 48fps but we promise we double up frames for some scenes so it’s only 24fps for those ones, don’t worry!”
can@sh.itjust.works 1 year ago
I forgot about that. It’s true I didn’t notice any problems in Avatar 2.
MeanEYE@lemmy.world 1 year ago
Because it was fake. :) It’s much harder to hide actors inability to fight when you see things moving instead of blurry frame. Or poor animations when your eyes have time to see details. Watch a good fighting movie like Ong Bak or anything by Jackie Chen and you’ll be fine because they actually know how to fight. No faking needed.
TheRealKuni@lemmy.world 1 year ago
Yep! Not the only issue with it, but certainly one of them.
We also have everyone associating smooth motion with soap operas because of cheap digital television cameras (IIRC).
I like higher framerates. Sweeping shots and action scenes in 24fps can be so jarring when you’re used to videogames.
kadu@lemmy.world 1 year ago
Specially using modern displays, too. I don’t particularly care about cinema, but on a modern OLED panel seeing a scene shot at 24 FPS can straight up give me a headache, the stuttering motion is so bad. I’ll take 60 FPS everyday.
Staying at 24 FPS because that’s a “cinematic experience” would be like trying to develop Grand Theft Auto 5 as a SNES game because sprites are the “videogametic experience”