To some the increased challenge is worth more than triggering kill animations
Comment on Years later, Arkane’s Dishonored is still a modern stealth classic
meisterah@ttrpg.network 3 hours agoI’ll honestly never understand the appeal of non-lethal playthroughs.
Yeah, it barely takes more skill and you can brag to your friends or whatever, but a huge appeal of violent games is actually killing people.
gustofwind@lemmy.world 2 hours ago
TwilightNobody@piefed.blahaj.zone 2 hours ago
In Dishonored’s case, going all murderhobo gives you a bad ending, so there’s that too.
GunValkyrie@lemmy.world 3 hours ago
This isn’t just a violent game. It’s an immersive sim. The fun comes from the many different ways you can handle a level. Even in ways unintended to the developer. Not every game is Gears of War.
meisterah@ttrpg.network 2 hours ago
😂
Alabaster_Mango@lemmy.ca 2 hours ago
I mean, it really isn’t though. You can totally play it that way, yeah, but that’s only one option. The story reacts to how you play and the decisions you make. I find the low chaos (less or non-lethal) ending to be my favorite. Also canonically Corvo isn’t a raving lunatic murderer, so if you’re looking for the “True” story experience that’s the way to go. He still kills some people, notably the Lord Regent, but spares others.