I don’t see what’s weird about it, if they are aware of it and possibly have other things that take priority what else could they say? They were just truthful and straight to the point. It’s extremely hard to handle all feedback and stuff from a community as solo/indie devs, it’s not easy on any level for that matter. If you took several seconds more and emotional effort to be super nice to every single person who interacts with your game we wouldn’t have any games releasing at all. It’s important to keep your responses to a minimum while also making it clear what the situation is. I think that was a good reply, not offensive at all and made you understand that they know and will fix it.
Comment on I finished all (current) main quest content for Death Trash
FuyuhikoDate@feddit.org 1 day ago
I was actually a beta tester on the discord. Played it for an hour gave my feedback in return they only replied with “yeah we already know those things” whiv i think is a weird reply… Anyway I always liked the art style and still have hope that this will be a good game. Maybe I try it next year again. Your review set up new hopes :)
M137@lemmy.world 23 hours ago
FuyuhikoDate@feddit.org 4 hours ago
Short? The way they responded. I totally respect that but it felt like a 2 sentence reply to a long feedback I tried to give and it just felt like “yeah stop annoy us if ya dont got something New”
I know gamedev is hard and my previous comment shouldnt read like “what a bunch of jerks…” more like a… Was my first game testing and the reply felt a bit off 🤔
TheSambassador@lemmy.world 1 day ago
As a game dev myself, I’ve had to learn to just quietly accept repeat feedback. I’m often already aware of most problems and bugs during some playtests, and I used to say “I know I gotta fix that” to some lower priority bugs, but it’s better to encourage any and all feedback for sure.