In this scenario I’m assuming they were talking about project specifics, which would absolutely be covered.
I’m not sure about other industries, but NDAs and similar restrictive contract clauses in games are extremely strict and often quite broad.
In this scenario I’m assuming they were talking about project specifics, which would absolutely be covered.
I’m not sure about other industries, but NDAs and similar restrictive contract clauses in games are extremely strict and often quite broad.
rockSlayer@lemmy.blahaj.zone 9 hours ago
I know, I’ve helped successfully form a large union within the video games industry. NDAs can only cover the work itself.
allowed:
not allowed:
sugar_in_your_tea@sh.itjust.works 9 hours ago
This sounds like it would be on the edge if the company is publicly traded and there’s a chance that information wasn’t communicated to investors, especially for something like video games where launch bugs could make or break initial impression and thus sales.
This is probably fine if it’s unreleased and has been fixed. It’s probably not fine if it’s in a released product and hasn’t been fixed.
rockSlayer@lemmy.blahaj.zone 9 hours ago
Trust me on this one, we used similar organizing techniques for issues like these. The line is thin, but lined with landmines.