Some of us actually understand that the quality of assets has significantly risen since the 00s and it takes artists significantly more time and effort to make high quality cosmetics. We’re talking about going from assets taking days to assets taking weeks. Is the cost of the game supposed to eat all that extra development time? Are artists supposed to work for free? The realistic alternative to paid cosmetics is no extra cosmetics because quality cosmetic items are too expensive to make. Is that what you want?
You’re free to be the old man yelling at the cloud but at least acknowledge that that is what you are.
No need to start throwing insults. It takes away from your argument. If you want to pay for cosmetics, sure go for it, but that's how we got in this mess.
Artists get paid either way, they are not paid on commission of skin sales. Any extra profit goes to the executives anyway, not to the artists. So that entire point is null.
Games existed before with no paid cosmetics, they would exist again without them. This used to be the free-to-play model, but now they realise they can charge you for the game and then again and again for skins. These types of games are designed to extract as much money from you as possible, that's their entire purpose. They are not giving you extra skins to be nice and then paying the artists more from it. A skin is made one time and sold a potentially infinite amount of times for ridiculous prices.
As I said:
It's so ingrained it's actually crazy.
Why would you ever want to advocate for a worse experience? It blows my mind, but that's the situation we got ourselves into.
Goodeye8@piefed.social 2 days ago
There are also free cosmetics that you can unlock through quests.
warm@kbin.earth 2 days ago
It's so ingrained it's actually crazy. All cosmetics should be free.
Goodeye8@piefed.social 2 days ago
Some of us actually understand that the quality of assets has significantly risen since the 00s and it takes artists significantly more time and effort to make high quality cosmetics. We’re talking about going from assets taking days to assets taking weeks. Is the cost of the game supposed to eat all that extra development time? Are artists supposed to work for free? The realistic alternative to paid cosmetics is no extra cosmetics because quality cosmetic items are too expensive to make. Is that what you want?
You’re free to be the old man yelling at the cloud but at least acknowledge that that is what you are.
warm@kbin.earth 2 days ago
No need to start throwing insults. It takes away from your argument. If you want to pay for cosmetics, sure go for it, but that's how we got in this mess.
Artists get paid either way, they are not paid on commission of skin sales. Any extra profit goes to the executives anyway, not to the artists. So that entire point is null.
Games existed before with no paid cosmetics, they would exist again without them. This used to be the free-to-play model, but now they realise they can charge you for the game and then again and again for skins. These types of games are designed to extract as much money from you as possible, that's their entire purpose. They are not giving you extra skins to be nice and then paying the artists more from it. A skin is made one time and sold a potentially infinite amount of times for ridiculous prices.
As I said:
Why would you ever want to advocate for a worse experience? It blows my mind, but that's the situation we got ourselves into.