Probably a somewhat popular opinion in the Linux crowd already, but I think we should be pressing companies to find better ways to manage anti-cheats than kernel-level anti-cheat anyway. I’m glad I don’t play games like that because I don’t like how it works at all.
Credibly_Human@lemmy.world 3 days ago
Absolutely. It’s completely possible too by using server side verification and not giving the client info they shouldn’t have, but that costs them slightly more in server costs (which aren’t significant).
It would also require designing the games code to account for this from the start, so not insignificant but definitely all reasonably possible, as in if there were magically legislation tommorow forcing all new multiplayer games to stop doing invasive anti cheat in a year, it’d be done in 6 months.
Tanoh@lemmy.world 3 days ago
Not always, latency is a huge problem especially in action games.
Credibly_Human@lemmy.world 3 days ago
The implicit implication of your comment is that sever side verification etc inherently means unacceptable latency and I see no reason to believe it; only gut feelings
Tanoh@lemmy.world 2 days ago
No, but it is a far more complex problem than what the other comment made it sound like. That it is only because they cheap out on server hardware and it could be perfect if they just wasn’t cheap.