I remember finishing the story and going “That’s it?”. Even now when I try to remember what the actual plot was I have no fucking idea. And I didn’t really get into GTA Online because by the time I got around to it sharkcards were already ruining online and I just didn’t want anything to do with that.
But I have a hard time saying it’s overrated. There’s just nothing else like it in the world. Every other game that has tried to copy GTA has ended up being noticeably inferior to GTA.
calliope@retrolemmy.com 3 weeks ago
To me, Rockstar Games are cool as world simulators and storytelling engines. My issue is that they plop lazily-designed gameplay on top.
No one ever talks about the core gameplay loops of these games, the thing that makes you progress through the storyline.
They talk about the storyline, but they don’t talk about the mediocre gunfights you have to wade through to watch a cutscene or hear dialogue. Wave after wave of anonymous enemies, like videogames haven’t changed since shooting galleries.
They have to introduce essentially unexplained superpowers (slowing down time) to make it remotely interesting. And even then, I would argue most people are just trying to get through every single mission.
Or the terrible movement/driving/riding physics. I didn’t finish GTA4 (also a “10/10 game”) because some of the missions relied on the abysmal movement.
It’s like… a Rockstar game is like going to IKEA. You’re going to be led through a lot of stupid crap, just because they want to keep you there longer.
OmegaMouse@pawb.social 3 weeks ago
I do agree with your observations here, especially when it comes to GTA V.
One Rockstar game that I thought did a good job with the gameplay loop was Max Payne 3. Near-death, running low on ammo and diving to the side of an enemy’s shot in slow-motion whilst you line up that last headshot and see the animation as the final bullet hits it’s target. THAT felt satisfying. It’s not a perfect game by any means, but I loved the gameplay.
GTA V on the other hand did feel like a chore at times with its uninspiring gunfights. I think it actually shined most during the unscripted moments - being chased when a stray bullet pops a tyre, forcing you to fight your way out of a battle on the side of the road before running for your life, stealing another car and getting away. I guess that’s what you mean when you say a storytelling engine.