I’m far from a parry god myself, so I simply built around it. Stacked HP and Defense on Maelle along with the First Strike Pictos and started every fight with her using Egide, which let her absorb damage for the team. Ran Lune with constant healing through Tsunami. Reasonable investment in HP and Defense on all my characters. The only times I ran into an issue of getting one-shot through the main game was when I deliberately went into a higher level zone - and at that point I felt like I had it coming. The optional superboss is a different story of course, but that’s a whole different issue and also kind of par for the course.
Also this was on Normal mode and not Expert so YMMV.
ampersandrew@lemmy.world 1 day ago
I was on normal, spent basically every skill point I had on defense and HP starting around halfway through Act 2, since my damage was just about capped by that point. The combat feels great after you’ve already learned an enemy’s patterns, but the later game enemies (I basically only did the main story) were where they started one-shotting characters and this problem sunk in. Having to go through this huge discrepancy every time you find a new enemy just started to become annoying.
Coelacanth@feddit.nu 1 day ago
I did a ton of side content (basically all of it) so I probably was overpowered then in terms of levels/weapons/Pictos for the main story?
The balance of the game is all over the place, that much I agree on. Especially the final act, which is a mess quite frankly. If you do any side content at all the final boss is a complete joke you probably kill in one shot and miss a bunch of cool attacks and mid-fight cinematics.