I have, and you’re absolutely correct. There’s shades of Tribes in the momentum mechanics and something about them tickles my pathfinding brain something fierce. My biggest request would be a less-punishing endless mode so I can play around with the maps and builds more leisurely.
theangriestbird@beehaw.org 6 days ago
Anyone else been playing this one? It’s so wildly derivative (almost everything is ripped straight from either Vampire Survivors or Risk of Rain 2), but I can’t see to stop playing. The 0ne unique mechanic is the momentum-based movement, and fir some reason that is SO addictive. The loop is solid, only thing the game needs is more weapon variety and more stages.
knightly@pawb.social 6 days ago
theangriestbird@beehaw.org 5 days ago
Totally! I am real curious to see what the dev does from here. Seems like there’s a really strong foundation to go nuts with DLC or updates or whatever. I’d happily pay more than the $10 for packs of new characters or weapons, the game already feels like a great package for $10.
bl4kers@beehaw.org 5 days ago
Huh. I’ve heard of Risk of Rain before but when Steam recommended it to me I thought it was a JRPG
theangriestbird@beehaw.org 5 days ago
Risk of Rain? Haha yeah it’s just a really cool roguelike that is very fun in co-op. Definitely more skill-based than Megabonk.