Comment on Relooted - Game made by South Africans has been bombarded by right-wingers
nocturne@slrpnk.net 1 day ago
Link to the store page: store.steampowered.com/app/3255890/Relooted/
Comment on Relooted - Game made by South Africans has been bombarded by right-wingers
nocturne@slrpnk.net 1 day ago
Link to the store page: store.steampowered.com/app/3255890/Relooted/
altkey@lemmy.dbzer0.com 1 day ago
Looks genuinely fun but omfg 2d platformer with 1060 and 12gb ram as low specs? Five years from now I wouldn’t be able to play a modern three-in-a-row browser game it seems.
mhague@lemmy.world 3 hours ago
My single 996 MEGAhertz processor, 512mb ram, 128mb vram setup could just about run Battlefield 2, Counter Strike Source, and Splinter Cell Chaos Theory. These games often had higher minimum requirements but I managed.
Balatro, a modern card game, starts off with minimum requirements of two 3 GIGAhertz cores and a gigabyte of ram.
Comparing AAA Valve with an indie dev isn’t fair but it’s objectively true that relatively simple concepts now require substantially more resources. That’s like 6 Battlefield 1942 instances to 1 Balatro instance.
donuts@lemmy.world 1 day ago
2D in gameplay, but it’s a 3D game. Also, the 1060 is almost 10 years old. But most. Importantly, it’s still a WIP. Optimisation for lower end PCs will probably happen last.
altkey@lemmy.dbzer0.com 1 day ago
To make it clear, I’m not barking at that dev, but at the industry that gets pushed further and further in reqs without any visible upsides.
10xx is still not a lower-end PC. Most modern PCs in the world don’t have discrete graphics card and instead use integrated Intel/AMD solutions. Buying a PC or a laptop with a discrete one is 30% addition to an already bloated price tag, so unless you know you need one you can skip it. And, unsurprisingly so, 10xx show themselves still capable, although lacking raytracing stuff.
No, it isn’t. The gameplay is tied to two dimensions and it lets devs leave out everything but a thin line of scenery that serves the 2d perspective.
And Sunset Overdrive is 11 yo, yep, and it’s a full 3d game with similar gfxs where you can actually navigate these three dimensions hopping through it’s map. Most of the game happens from a zoomed out pov, so there’s probably even less need for computational power and caching if they downsized textures for these scenes acorrdingly.
There is still no reason to exceed these demands, unless you go all into raytracing, VR or 4k high fps range. The most probable blunders are UE5 and lack of optimization. For a game that doesn’t call itself as a groundbreaking AAA expirience, these reqs feel misplaced.
donuts@lemmy.world 1 day ago
What? That doesn’t make the models of the character and scenery any less 3D. Are we looking at the same game?
I don’t get what you’re trying to say. Yes, an 11 year old game performs fine on 10 year old hardware. What does this have to do with an unreleased, unoptimised, modern game?