Turning the Stream shader feature of was the only way I could get Dune to run without a shader error crash. Good Enough is always problematic.
Turning the Stream shader feature of was the only way I could get Dune to run without a shader error crash. Good Enough is always problematic.
NuXCOM_90Percent@lemmy.zip 4 hours ago
One game has issues -> “always problematic”
Yes, there are issues with updates and cached shaders… I mean, look at the topic of the thread. But the vast majority of the time there are zero issues and, again, this has been one of the biggest causes of a lot of the “This game runs better on Linux than Windows!!!” because the fly by night org just rushed into a single scene and took very few samples.