Comment on Costco Confirms It's Removed Xbox Consoles, Calling It A "Business Decision"
ilinamorato@lemmy.world 14 hours ago
This makes sense. Xbox is a very fragmented brand. What is “Xbox?” They just made this big deal about how it’s a tablet, or it’s a PC, or it’s a Steam Deck competitor, or it’s a game store with a subscription library, or it’s a game streaming platform. And that’s before you even get to the fact that there are currently two separate consoles with two different feature sets. If you want to carry “Xbox” as a brick and mortar retailer, you’re either going to have to devote a lot of floor space to it, or you’re going to have to be okay with the fact that a lot of people are going to come to your store wanting the ROG Ally but you only have the Series S.
Contrast that with the Switch 2. Aside from clearing out backstock, Nintendo has one active platform. Every game currently in print runs on it. If you want to carry Nintendo stuff, you can fit a pretty substantial display (especially in Costco’s terms) on a single pallet.
artyom@piefed.social 13 hours ago
I think it’s smart of them to keep all gaming products under the XBOX brand. I suspect the next XBOX (if there is one at all) will be just like the Steam Deck, booting into the XBOX PC app, with an optional Windows desktop.
I know it may be confusing but it’s a transition that’s long overdue. The console market as a whole is losing market share to PCs, so why not just make a PC that works like a console? And anyone can optionally buy their own hardware and use that as an XBOX.
Gerudo@lemmy.zip 11 hours ago
Your completely right. They are already headed down this path and, in all honesty, have been for years. The Xbox handheld that was rumored has been axed and they basically chose to work with Asus on the Xbox Ally. The future Xbox console is rumored to be essentially a pc with xbox software. My money is the Xbox Ally is a testbed for the software for next gen Xbox (if a true standalone console is to be made).
Even 5 years ago, when working for them, the goal is to get Microsoft service on multiple platforms. The services (365, Azure, etc.)across Microsoft are what makes the company money, not products. They make more money selling Windows license to 3rd parties than the Surface product line. Their goal is to get you using their Xbox platform on whatever device you want to. As long as you’re a subscriber, they honestly don’t give 2 shits on what device you use.
ilinamorato@lemmy.world 9 hours ago
I don’t have any issues with that, I just think that fragmenting your brand across so many different SKUs makes it tough if you’re a retailer.
That’s more or less what the Xbox already is, just without the Windows desktop. In fact, that’s pretty much what the original pitch for the first Xbox was. Obviously they don’t bother with the desktop environment or the print spooler or whatever, but “PC in a suit” is basically the way they do everything. And the Switch is Nintendo’s “Android tablet in a suit.” I think PlayStation is still on a bespoke kernel, but I’m not sure.
Is it simple, though? You boot up your Xbox (app) to connect to Xbox (Cloud) and play a game on Xbox (GamePass) with your friends on Xbox (Live)? That’s simple?
If they were all bundled, that would be one thing. But you have to buy all of those elements individually, and there are probably different tiers of each, and it might be doable, but I guarantee you that I’d prefer not to think through it all.
That would be pretty nice, and since Valve has already done the market research on that, it seems like an easy win for Microsoft. But then again, that is what they’ve nominally been doing this whole time, so who knows if it’s ever going to happen.
I doubt they’ll ever truly give users that freedom. OEMs (like ROG) sure, but I kinda doubt they’re going to let people just put the Xbox app on whatever hardware they bought.
artyom@piefed.social 8 hours ago
Xbox is nothing like Windows?
ilinamorato@lemmy.world 7 hours ago
Not visually, but under the hood it is Windows. Windows 2000 in the case of the Xbox and Xbox 360, Windows 8 (and later Windows 10) in the case of the Xbox One, One X & S, and Series X & S. Kernels, drivers, APIs, etc. are all shared with the Windows codebase.