I don’t have a source in hand but I thought I read somewhere that devs calculate 10% of wishlist so as actual buyers since a lot of people do it your way.
Saledovil@sh.itjust.works 2 days ago
Thing about wishlist is, I treat it more as a “Games I found vaguely interesting at first glance” rather than a “Games I want to play” list. I assume I’m not alone in this matter. Of 214 games on my wishlist, there’s like 3 I’d play right now if they were gifted to me. 2 that I’d buy. So, assuming 1% of people who wishlisted a game will buy it on launch, that would have been 1368 sales (rounding up). Assuming the game cost 20$ at launch (it currently costs ~14$), that would be 27360$ from launch day sales. Nice payday, but not if you have to work 10 years to get it (also taxes and steam’s cut, so that number would actually be much lower)
Thing is, just because you worked hard on something doesn’t guarantee that it will be good and/or popular.
MarcomachtKuchen@feddit.org 2 days ago
Pringles@sopuli.xyz 2 days ago
Which would mean they missed out on 12400 sales. Not negligible for a game that sold 100k total.
sugar_in_your_tea@sh.itjust.works 18 hours ago
I’m the same way. I’ll periodically prune it, but most of the games there have been there over a year. If the game goes on a really good sale, I might get it, but I probably won’t.