Rhynoplaz@lemmy.world 3 weeks ago
I clicked it, so you don’t have to:
After testing random people with various computer programs that asked them to rotate objects, they found that some people were able to complete the tasks with inverted or non inverted controls, despite the fact that they had claimed to prefer the opposite. The researchers claim that some people’s brains are just wired to perform better one way or the other despite how they originally learned.
slazer2au@lemmy.world 3 weeks ago
Makes sense. Some controls work better when inverted.
I always use inverted when flying but anything ground based is non inverted.
Korhaka@sopuli.xyz 2 weeks ago
Not even sure what counts as inverted for flying, push the stick forwards = dive, pull it back = climb. Pretty sure that is normal for flight sims though because that is how you fly a plane. Space sims end up going with the same kind of input usually.
Professorozone@lemmy.world 3 weeks ago
Well that’s nice for dynamic people like you, but for dolts like me it will just mess me up trying to switch back and forth.
You people would have an aneurysm if you saw what I did with the rest of the controls to maintain consistency.
slazer2au@lemmy.world 3 weeks ago
Most games have seperate controls for each transport type and of the ones I have played flying controls come as inverted.
sugar_in_your_tea@sh.itjust.works 2 weeks ago
I always use inverted.
I first played flying simulators as a kid, and inverted makes a ton of sense. 3D shooters weren’t really a thing yet, so when they became a thing, I kept using inverted controls and it was comfortable.
I can switch, but it takes some getting used to, and my error rate is higher.