N0ll@lemmy.zip 2 days ago
I remember how it never worked in the way devs intended it to - a way to create smaller games in scope, that kept development costs and times low.
It always seemed to spiral out of control after the first episode.
N0ll@lemmy.zip 2 days ago
I remember how it never worked in the way devs intended it to - a way to create smaller games in scope, that kept development costs and times low.
It always seemed to spiral out of control after the first episode.
theangriestbird@beehaw.org 2 days ago
yeah i’m skeptical for the same reason. “Episodic” seems to always end in disaster for devs, but hey, who knows? The market has changed a lot in the past few years, maybe episodic makes more sense now?