It’s a balance between immersion and world building and tedium.
In silksong the run backs never seen so far that it is tedious. The save point is not right next to the boss fights but for the most part they aren’t egariously far. Plus the save points serve as rest spots for the multiple paths you take. A save point at every boss would be detrimental imo.
curiousaur@reddthat.com 3 weeks ago
If it’s not challenging, why are you complaining?
Sonor@lemmy.world 3 weeks ago
Respect my time
curiousaur@reddthat.com 3 weeks ago
You realize nobody is making you play the game?
okamiueru@lemmy.world 3 weeks ago
Think of runback as an unskippable ad. My time is limited, and that’s not the part I enjoy.