What a weird take. It’s about respecting the players’ time. Making it through the denizens to the boss is not challenging whatsoever. Why would you think it is? It’s just tedious, and bad level design.
Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
curiousaur@reddthat.com 1 day agoBecause if you can’t make it through the denizens, you can’t make it through the boss. It’s a filter.
okamiueru@lemmy.world 1 day ago
curiousaur@reddthat.com 1 day ago
If it’s not challenging, why are you complaining?
Sonor@lemmy.world 1 day ago
Respect my time
curiousaur@reddthat.com 22 hours ago
You realize nobody is making you play the game?
okamiueru@lemmy.world 1 day ago
Think of runback as an unskippable ad. My time is limited, and that’s not the part I enjoy.
NewDayRocks@lemmy.dbzer0.com 1 day ago
It’s a balance between immersion and world building and tedium.
In silksong the run backs never seen so far that it is tedious. The save point is not right next to the boss fights but for the most part they aren’t egariously far. Plus the save points serve as rest spots for the multiple paths you take. A save point at every boss would be detrimental imo.
Pyr_Pressure@lemmy.ca 1 day ago
It’s not that you can’t make it through the denizens, making it through the denizens is usually easy. It’s just a waste of time for the most part.