I mean, yes, every studio wants to hit the jackpot and release a solid game that becomes a Movement that can fund about 8 years of development turning a stretch goal DLC into a full game.
Like, I get the intent. But all you did was say “devs should make good games”.
Zorque@lemmy.world 1 day ago
The difference is that devs arent the ones in control in most AAA studios.
NuXCOM_90Percent@lemmy.zip 1 day ago
Is it?
We have PLENTY of examples of why “made good video game” does not equate to “good at negotiating business contracts and having an HR team”. Blizzard being a “great” example of that.
Also: I know the meaning has long since died but Team Cherry are NOT a “AAA” studio. They are a small indie team with officially less than ten headcount (but that tends to not include contractors). They aren’t going to make a GTA or Call of Duty.
Zorque@lemmy.world 1 day ago
I dont understand what you’re trying to argue. The person you responded to made a point about Major studios trying to make a hit… but focusing on business principles over actual game production.
You responded by boiling it down to “Devs should make better games” which wasn’t close to approaching the point they were making.
My point was that devs are not always the ones in control, and trying to simplify a point about business majors running studios into the ground is somehow about the development team being bad is missing the point by a parser.
No one said Team Cherry was a AAA studio. At this point of the comment chain, no one had said anything about them at all until you brought it up. No one is trying to disparage your fanboyism.
NuXCOM_90Percent@lemmy.zip 1 day ago
…
This is a thread about Silksong. A game that is a sequel to Hollow Knight. Both were made by Team Cherry.
But sure. If every single major studio were actually a tiny indie studio that could be run indefinitely because of previous success AND required no corporate management at all and consisted entirely of Good People then we would live in a utopia.