I don’t agree with that at all. Giving your players a rewarding reason to interact with the games systems like a foundational pillar of game design.
I don’t agree with that at all. Giving your players a rewarding reason to interact with the games systems like a foundational pillar of game design.
lorthirk@feddit.it 1 week ago
Have you ever thought that people may find that rewarding reason in an endless exploration itself?
EncryptKeeper@lemmy.world 1 week ago
In the endless exploration, yes. In the myriad of slapped together mechanics that don’t really tie into the exploration at all, no.