This describes literally every single video game ever, though - there’s never a reason to do literally anything beyond “I want to” because it’s almost entirely time wasting entertainment anyway.
Now, these procedural games often fail to create much of a reason to ‘want to’. But sometimes I prefer that to the transparent, skinner-box optimal game design in many other genres.
EncryptKeeper@lemmy.world 1 week ago
I don’t agree with that at all. Giving your players a rewarding reason to interact with the games systems like a foundational pillar of game design.
lorthirk@feddit.it 1 week ago
Have you ever thought that people may find that rewarding reason in an endless exploration itself?
EncryptKeeper@lemmy.world 1 week ago
In the endless exploration, yes. In the myriad of slapped together mechanics that don’t really tie into the exploration at all, no.